// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'FLYSTUF' 
wait 1000 

:FLYSTUF_16
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @FLYSTUF_16 
077E: get_active_interior_to 1@ 
0A8D: 2@ = read_memory 13112096 size 2 virtual_protect 0 
if and
  1@ == 0 
   not 2@ == 8 
   not 2@ == 16 
else_jump @FLYSTUF_16 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @FLYSTUF_16 
wait 1000 
066A: 0@ = attach_particle "INSECTS" to_actor $PLAYER_ACTOR with_offset 0.0 0.5 0.5 rotation 0.0 -1.5 0.5 type 1 
064C: make_particle 0@ visible 
066A: 3@ = attach_particle "BUTTERFLYS" to_actor $PLAYER_ACTOR with_offset 0.0 -0.5 0.5 rotation 0.0 -1.5 0.5 type 1 
064C: make_particle 3@ visible 
066A: 6@ = attach_particle "tree_hit_fir" to_actor $PLAYER_ACTOR with_offset 0.0 -0.5 0.5 rotation 0.0 -1.5 0.5 type 1 
064C: make_particle 6@ visible 
wait 1000 

:FLYSTUF_224
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @FLYSTUF_390 
077E: get_active_interior_to 1@ 
0A8D: 2@ = read_memory 13112096 size 2 virtual_protect 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @FLYSTUF_16 
if or
   not 1@ == 0 
  2@ == 8 
  2@ == 16 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2191.172 -303.7759 22.1219 radius 25.2 25.2 6.0 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -1633.323 -2265.358 19.2781 radius 25.2 25.2 6.0 
0965:   actor $PLAYER_ACTOR swimming 
else_jump @FLYSTUF_224 

:FLYSTUF_390
0976: destroy_particle 0@ 
0976: destroy_particle 3@ 
0976: destroy_particle 6@ 
wait 6000 
jump @FLYSTUF_16 
